Texel Density Tool
A Houdini tool to visualize and set the UVs texel density based on the texture size and the pixels per unit. An essential tool in video game projects.
Camera Space Culling
This tool allows you to remove or group points based on a selected camera view. This is particularly useful to automatically remove points that are not visible to the camera, thus saving processing time.
Fix Mesh Intersections
This tool attempts to fix intersecting geometry in the same mesh. It has 2 options. The Smoothing method is best for low-res geometry. The VDB method is best for high-res geometry.