LIGHTING REEL
Lighting Reel
LIGHTING REEL BREAKDOWN
FRANCO PIZZANI - LIGHTING REEL SHOT LIST
FRANCO@FRANCOVFX.COM
Sci-Fi Project
The main goal for this project was to make the character lighting work during all frames. The steep camera movement around the character proved to be a challenge.
Lighting background and character.
Place, balance and color lights.
Setup and manage render passes.
Setup and manage compositing.
Katana lighting and rendering (Arnold).
Nuke compositing.
Animation HDR Lighting
This project was an introduction to working with Maya and V-Ray. It allowed me to experiment with different techniques when working with HDRs. The scene is lit with 2 HDR Skydomes (1 for diffuse and 1 for reflection) and 1 sun light.
Lighting background and foreground.
Place, balance and color lights.
Setup and manage render passes.
Setup and manage compositing.
Maya lighting and rendering (V-Ray).
Nuke compositing.
Matched Color Script
Color Script Match
The goal of this project was to match the feel of the provided color script.
Lighting background and character.
Place, balance and color lights.
Setup and manage render passes.
Setup and manage compositing.
Katana lighting and rendering (Arnold).
Nuke compositing.
Animation Lighting
After matching the color script, I created a variation with a completely different mood.
Lighting background and character.
Place, balance and color lights.
Setup and manage render passes.
Setup and manage compositing.
Katana lighting and rendering (Arnold).
Nuke compositing.
Interior Lighting
For this project I created 2 different moods using the same base scene with some modifications in the furniture to help supporting the overall feeling.
Lighting.
Place, balance and color lights.
Setup and manage render passes.
Setup and manage compositing.
Katana lighting and rendering (Arnold).
Nuke compositing.
Interior Lighting
Lighting.
Place, balance and color lights.
Setup and manage render passes.
Setup and manage compositing.
Katana lighting and rendering (Arnold).
Nuke compositing.
Reference
Head Lighting Match
In this project I chose a frame from a real movie and matched the CG head lighting as closely as possible to the reference.
Lighting character head.
Place, balance and color lights.
Setup and manage render passes.
Setup and manage compositing.
Katana lighting and rendering (Arnold).
Nuke compositing.
Portrait Lighting
Focused on creating a portrait style image with attention to composition and lighting techniques, in this case making use of a split lighting.
Lighting character head.
Place, balance and color lights.
Setup and manage render passes.
Setup and manage compositing.
Katana lighting and rendering (Arnold).
Nuke compositing.
Live Action Pipeline
Continuing working with HDRs, I touch base with the live action lighting process. I started by extracting and painting out light sources from the HDR to then match the reference chrome and grey balls, and finally tweak the lights to improve the look.
Lighting box.
Place, balance and color lights.
Setup and manage render passes.
Setup and manage compositing.
Katana lighting and rendering (Arnold).
Nuke compositing.
Still Life Lighting
Experienced the similarities and differences when it comes to working with Renderman compared to Arnold.
Lighting background and foreground.
Place, balance and color lights.
Setup and manage render passes.
Setup and manage compositing.
Katana lighting and rendering (Renderman).
Nuke compositing.