Katana Lighting Reel

 

Franco Pizzani - Reel Shot List

franco@francovfx.com


Sci-Fi Project

The main goal for this project was to make the character lighting work during all frames. The steep camera movement around the character proved to be a challenge.

  • Lighting background and character.

  • Place, balance and color lights.

  • Setup and manage render passes.

  • Setup and manage compositing.

  • Lighting and rendering in Katana (Arnold).

  • Compositing in Nuke.


Animation HDR Lighting

This project was an introduction to working with Maya and V-Ray. It allowed me to experiment with different techniques when working with HDRs. The scene is lit with 2 HDR Skydomes (1 for diffuse and 1 for reflection) and 1 sun light.

  • Lighting background and foreground.

  • Place, balance and color lights.

  • Setup and manage render passes.

  • Setup and manage compositing.

  • Lighting and rendering in Maya (V-Ray).

  • Compositing in Nuke.


Matched Color Script

Color Script Match

The goal of this project was to match the feel of the provided color script.

  • Lighting background and character.

  • Place, balance and color lights.

  • Setup and manage render passes.

  • Setup and manage compositing.

  • Lighting and rendering in Katana (Arnold).

  • Compositing in Nuke.


Animation Lighting

After matching the color script, I created a variation with a completely different mood.

  • Lighting background and character.

  • Place, balance and color lights.

  • Setup and manage render passes.

  • Setup and manage compositing.

  • Lighting and rendering in Katana (Arnold).

  • Compositing in Nuke.


Interior Lighting

For this project I created 2 different moods using the same base scene with some modifications in the furniture to help supporting the overall feeling.

  • Lighting.

  • Place, balance and color lights.

  • Setup and manage render passes.

  • Setup and manage compositing.

  • Lighting and rendering in Katana (Arnold).

  • Compositing in Nuke.


Interior Lighting

  • Lighting.

  • Place, balance and color lights.

  • Setup and manage render passes.

  • Setup and manage compositing.

  • Lighting and rendering in Katana (Arnold).

  • Compositing in Nuke.


Reference

Head Lighting Match

In this project I chose a frame from a real movie and matched the CG head lighting as closely as possible to the reference.

  • Lighting character head.

  • Place, balance and color lights.

  • Setup and manage render passes.

  • Setup and manage compositing.

  • Lighting and rendering in Katana (Arnold).

  • Compositing in Nuke.


Portrait Lighting

Focused on creating a portrait style image with attention to composition and lighting techniques, in this case making use of a split lighting.

  • Lighting character head.

  • Place, balance and color lights.

  • Setup and manage render passes.

  • Setup and manage compositing.

  • Lighting and rendering in Katana (Arnold).

  • Compositing in Nuke.


Live Action Pipeline

Continuing working with HDRs, I touch base with the live action lighting process. I started by extracting and painting out light sources from the HDR to then match the reference chrome and grey balls, and finally tweak the lights to improve the look.

  • Lighting box.

  • Place, balance and color lights.

  • Setup and manage render passes.

  • Setup and manage compositing.

  • Lighting and rendering in Katana (Arnold).

  • Compositing in Nuke.


Still Life Lighting

Experienced the similarities and differences when it comes to working with Renderman compared to Arnold.

  • Lighting background and foreground.

  • Place, balance and color lights.

  • Setup and manage render passes.

  • Setup and manage compositing.

  • Lighting and rendering in Katana (Renderman).

  • Compositing in Nuke.